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Flappy Bird
A small pass on restart speed, obstacle readability, and how quickly the game gets back to a playable state after failure.
This update focused on the feel of returning to play quickly. The main goal was not adding new systems. It was making the current loop feel cleaner.
Short-session arcade games lose a lot of momentum when the restart path feels delayed. This pass was about keeping the game snappy enough that score chasing still feels fun.
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